/*
 Copyright (C) 2021 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#include "MoveHandleDragTracker.h"

#include "Macros.h"

namespace tb::ui
{

MoveHandleDragTrackerDelegate::~MoveHandleDragTrackerDelegate() = default;

void MoveHandleDragTrackerDelegate::mouseScroll(const InputState&, const DragState&) {}

void MoveHandleDragTrackerDelegate::setRenderOptions(
  const InputState&, render::RenderContext&) const
{
}

void MoveHandleDragTrackerDelegate::render(
  const InputState&, const DragState&, render::RenderContext&, render::RenderBatch&) const
{
}

DragHandleSnapper makeDragHandleSnapperFromSnapMode(
  const mdl::Grid& grid, const SnapMode snapMode)
{
  switch (snapMode)
  {
  case SnapMode::Relative:
    return makeRelativeHandleSnapper(grid);
  case SnapMode::Absolute:
    return makeAbsoluteHandleSnapper(grid);
    switchDefault();
  }
}

} // namespace tb::ui
